Данные с сайта MMO-champion.com, там есть топик про первую альфу Лич кинга "Для семьи и друзей", где некоторые умельцы, открывшие dbc файлы альфы выудили некоторую интересную информацию по некоторым новым абилкам классов. Не знаю фейк или нет, но несколько человек сказали что это лежит в файлах игры и значит достоверно.

Spells & Talents

Deathknight spells:

    * Army of the Dead - Summons an entire legion of your best Ghouls to fight by your side.
    * Death and Decay - ${$m1+$AP*0.039} shadow damage inflicted every $t1 sec to all targets in the effected area for $d. Has a chance to cause affected targets to cower in fear.
    * Black Ice - Increases your Frost and Shadow spell damage by $s1%.
    * Dirge - Whenever you kill a diseased target that yields experiance or honor you have a 5% chance of the corpse riding as a free Ghoul. You can have a maximum of 2 Ghouls at one time.
    * Chromatic Rune Mastery - Whenever a Blood, Frost or Unholy Rune activates, it has a 6% chance of converting into a Chromatic Rune. This Rune counts as a Blood, Frost or Unholy Rune. Lasts 10 sec.
    * Degeneration - Instantly attack the target, dealing $s1% weapon damage and inflicting a disease dealing ${$m2*7} over $48428d. This disease will corrupt an existing heal over time spell, removing it and dramatically increasing the damage dealt. While afflicted by this disease, other heal over time effects on the target will have no effect.
    * Degeneration - "Instantly attack the target, dealing $s1% weapon damage and inflicting a disease dealing ${$m2*7} over $48428d. This disease will corrupt an existing heal over time spell, removing it and dramatically increasing the damage dealt. While afflicted by this disease, other heal over time effects on the target will have no effect."
    * Dancing Runeblade - Summons a second Runeblade that fights on its own for 1 sec per 10 Runic Power, doing the same strikes that you do.
    * Hungering Cold - A wave of cold leeches all heat from the earth, freezing all enemies in the cone-shaped area, and causing 10 damage per Runic Power. The frozen terrain persists for 1 sec per 10 Runic Power and will freeze enemies that attempt to cross it.
    * Unholy Blight - A creeping swarm of unholy insects surrounds the caster for a 10 yard radius. All enemies caught in the swarm take 120 damage and are plagued with a disease that can stack up to 3 times. Lasts for 1 sec per 10 Runic Power.
    * Corpse Explosion - "Target a corpse, causing it to explode for 12 damage per 10 Runic Power to all enemies within 10 yards."
    * Mark of Blood (spell or talent?) - "Place a Mark of Blood on an enemy or ally. Whenever the marked target is healed, all party members receive a fraction of that healing. If a marked target that grants experience or honor is killed, all party members are healed for 10% of their total health. Each person can be healed for a maximum of 3000 per Mark."

Deathknight talents:

    * Spell Deflection - Reduces all spell damage taken by $s1% for 10 sec following a successful parry.
    * Bladed Armor - You gain $s1 attack power for every 1000 points of your armor value.
    * (Unknown name) - Whenever you kill an enemy that grants experience or honor, you generate Runic Power. In addition, Runic Power takes longer to decay outside of combat.
    * Bone Armor - "The caster is surrounded by 4 whirling bones. Each bone reduces the damage from the next spell or melee attack by 40% but is then consumed. Lasts 5 min."
    * Chromatic Rune Mastery - "Whenever a Blood, Frost or Unholy Rune activates, it has a 6% chance of converting into a Chromatic Rune. This Rune counts as a Blood, Frost or Unholy Rune. Lasts 10 sec."
    * Rage of Rivendare - You do 2% additional weapon damage to diseased targets. 9 2 Unholy
    * Tundra Stalker - "You deal 2% more melee damage to targets under the effects of Icy Touch, Chains of Ice, Howling Blast or Hungering Cold."
    * Icy Touch (talent?) - "Launches an Icy Touch at every enemy within 40 yards, dealing 4 damage per Runic Power to each target and causing a high amount of threat."
    * (Unknown name) - "When the diseases you inflicted upon an enemy target cause damage, there is a 15% chance the disease will instead damage all enemies within 8 yards. This damage will not cancel spells normally cancelled when targets take damage."
    * Improved Corpse Explosion - "While Corpse Explosion is active, corpses have a 20% chance to explode for increased damage."
    * Crypt Fever - "Diseases caused by you or your Ghouls also reduce an enemy's attributes by 15% per disease."
    * Ravenous Dead - "Increases the Strength of you and your ghouls by $s1% and reduces the cooldown on Raise Dead by 30 sec."
    * Pestilence - "When an enemy that grants experience or honor dies while suffering from one of your diseases, its corpse has a 30% chance of producing 3-5 Blood Worms. Blood Worms attack your enemies, healing you for the amount of damage they deal for 15 sec or until killed."
    * Sudden Doom - "Your Blood Strikes have a $h% chance to make your next Death Coil consume no Runic Power if cast within 8 sec."
    * Scent of Blood - "After being struck by a ranged or melee critical hit, you gain the Scent of Blood effect, causing your melee hits to steal life from the enemy for the next 6 sec."

Rogue spells/talents:

    * Shadow Slash - Instantly teleports to a target doing $494a1% weapon damage and then teleporting to up to 2 additional enemies. Each teleport increases the damage dealt by 1s%.
    * Clone - Allows the Rogue to vanish from sight, entering an improved Stealth mode, but leaving behind a clone. The clone lasts for 12 seconds and has 4753d% of rogue's health.
    * (Unknown name) - Finishing move that causes damage and incapacitates the target. Any directly damaging attack will revive the target. Causes more damage and lasts longer per combo point:
    * 1 point : ${$b1*1+$m1+$mw}-${$b1*1+$M1+$MW} damage, 2 sec
    * 2 points: ${$b1*2+$m1+$mw}-${$b1*2+$M1+$MW} damage, 3 sec
    * 3 points: ${$b1*3+$m1+$mw}-${$b1*3+$M1+$MW} damage, 4 sec
    * 4 points: ${$b1*4+$m1+$mw}-${$b1*4+$M1+$MW} damage, 5 sec
    * 5 points: ${$b1*5+$m1+$mw}-${$b1*5+$M1+$MW} damage, 6 sec

Warrior spells/talents:

    * Titan's Grip - Allows you to equip two-handed axes, maces and swords in one hand, but you attack 28/26/24/22/20% slower then normal.
    * Strength of Arms - Increases your Strength and total health by 1/2/3/4/5%.
    * Shockwave - "Sends a wave of force in front of the warrior, causing ${$m3/100*$AP} damage (based on attack power) and stunning all enemy targets within $a1 yards in a frontal cone for $d. This ability causes a high amount of threat."
    * Heroic Leap - "Leap through the air and slam down on all enemies within $a3 yards of the target area, causing $s2% weapon damage and dazing them for $d."
    * Sword and Board - When your Devastate and Shield Slam abilities deal damage they have a $h% chance of refreshing the cooldown of your Shield Slam ability and reducing its cost by $50227s1% for $50227d.
    * Safeguard - ,"Reduces damage taken by the target of your Intervene ability by 20/40/60% for 6 sec. In addition, your Charge, Intercept and Intervene abilities have a 33%/66%/100% chance to remove all movement impairing effects when used."
    * Traumatize? - "Your normal melee critical strikes increase the effectiveness of Bleed effects on the target by $46856s1% for $46856d."
    * _Bladestorm - Instantly Whirlwind all nearby targets and for the next $d you will perform a whirlwind attack every $t1 seconds. While under the effects of Bladestorm, you can move but cannot perform any other attacks or abilities but you do not feel pity or remorse or fear and you cannot be stopped unless killed.
    * Stalwart Protector - You gain 1/2 rage every time you parry or dodge an attack.
    * Furious Resolve - Reduces threat caused by attacks in Battle and Berserker Stance by 4/7/10% and increases your total Stamina by 1/3/5%.

Mage spells/talents:

    * Arcane Barrage - "Launches several missiles at the enemy target, causing $s1 Arcane damage."
    * Burnout - Increases your spell critical damage bonus with all Fire spells by $s1% but every time you critical with a Fire spell you lose an additional $44450s1% of your total mana.
    * Living Bomb - The caster becomes a living bomb, causing $44459s1 Fire damage to all enemies within $44459a1 yards every $44457t1 sec. After $44457t2 sec, a fiery explosion occurs causing an additional $44461s1 Fire damage to all enemies within $44461a1 yards.
    * Chilled to the Bone - Increases the damage caused by your Frostbolt and Ice Lance spells by $s1% and reduces the movement speed of all chilled targets by an additional $s2%.
    * Deep Freeze - Stuns the target for $d. Only usable on Frozen targets.
    * New food = sweet potato pie and strudles
    * New water = ??
    * Removed Netherwind Presence because it was previous Tier 2 bonus*
    * (Unknown name) - "Breathes a ball of fire at an enemy, dealing $s1 Fire damage. The ball explodes on impact, sending burning fragments at enemies within $50235a1 yards of the target. Each fragment deals $50235s1 Fire damage."
    * Frostfire Bolt - "Launches a bolt of frostfire at the enemy, causing $s2 Fire damage, slowing movement speed by $s1% and causing an additional $o3 Fire damage over $d. If the target is more vulnerable to Frost damage, this spell will cause Frost instead of Fire damage. Movement slowed by $s1%. $s3 Fire damage every $t3 sec."

Druid spells/talents

    * Living Seed - When you gain a critical effect from your Swiftmend, Regrowth, Nourish or Healing Touch spell you have a $h% chance to plant a Living Seed on the target for $s1% of the amount healed. The Living Seed will bloom when the target is next attacked. Lasts $48504d.
    * Spark of Nature- "Increases the critical effect chance of your Swiftmend and Nourish spells by $s1%."
    * Improved Tree of Life- "Increases your Armor while in Tree of Life Form by $s1%, and increases the effect of your Bark's Blessing by $s2%"
    * Nature's Fury - "Converts $s2% of your bonus healing into bonus spell damage. In addition, your Wrath and Starfire spells have a $h% chance of applying the Nature's Fury debuff on the target. The Nature's Fury debuff increases Nature and Arcane damage done to the target by 2%. Lasts 10 sec. Stacks up to 3 times.
    * Starfall - "You summon a flurry of stars from the sky on all targets within 30 yards of the caster, each doing $50288s1 Arcane damage, and an additional $50294s1 Arcane to all nearby targets within 10 yards. Maximum 20 stars. Lasts $d."
    * Infected Wounds - Your Shred, Maul and Mangle attacks have a $h% chance to cause an Infected Wound in the target. The Infected Wound reduces the movement speed and casting speed of the target by $48482s1%. Stacks up to 5 times. Lasts $48482d.
    * Berserk - Removes all Stun, Fear, Snare and Movement Impairing Effects and increases your energy regeneration rate by 100% while in Cat form, and increases your total health by 20% while in Bear form. After the effect ends, the health is lost. Effect lasts 20 seconds.
    * Flourish - "Heals friendly party or raid members within $a1 yards of the target for $o1 over $d. The healing is applied quickly at first, and slows down as the Flourish reaches its full duration."
    * Improved Moonkin Form Rank 1-3 - "Your Moonkin Aura also causes affected targets to have a $s1% chance to gain $50172s1% spell haste when they critically hit with spells for $50172d seconds. This effect cannot occur more than once every few seconds."
    * Replenish - "Your Rejuvenation and Flourish spells have a $s1% chance to restore $48540s1 Energy, $48541s1 Rage, $s2% Mana or $48543s1 Runic Power per tick."
    * Typhoon - "You summon a violent Typhoon that does $48611s1 Nature damage when in contact with hostile targets, slowing their movement speed by $48609s2%. If hit twice from the same Typhoon, the enemy will be knocked back 5 yards. Typhoon will travel 20 yards and last up to $d."
    * Gale Winds - "Increases damage done by your Hurricane and Typhoon spells by $s1%, and increases the range of your Cyclone spell by $s2."
    * Defense - "You have a $h% chance when critically struck while in Bear Form, Dire Bear Form and Cat Form to increase your Agility and Armor by 40% for $48493d."
    * Owlkin Frenzy - "Attacks done to you while in Moonkin form have a $h% chance to cause you to go into a Frenzy, increasing your spell haste by 25% and increasing your damage by 10%. Lasts 10 sec."

Shaman spells/talents

    * Mind Shock - Shocks an enemy with concussive force, inflicting Nature damage and slowing attack and casting speeds by $s2% for $d.Time between attacks increased by $s2%.
    * Temporal Rift - Channels a temporal rift on an enemy target for $d. While trapped in the rift, all damage done to the target is increased by $s1%. In addition, for every 2000 damage done to a target affected by Temporal Rift, 1 Shock Charge is generated.
    * (Unknown name) - "Halts the passage of time, freezing all enemies within $r1 in place for $d. This attack applies 5 Shock Charges to each affected target

Priest spells/talents

    * Growing Pains - Converts $s3% of your bonus healing into bonus spell damage. In addition, your Mind Flay has a $h% chance to refresh the duration of your Shadow Word: Pain on the target.
    * Dispersion- You disperse into pure shadow energy, reducing all damage taken by $s1%. You are unable to attack or cast spells, but you regenerate $s2% health and mana every 1 sec for $d.
    * Persecution - Gives your Holy damage spells a $h% chance to Incapacitate the target for $47654d
    * Mind Rot - Drains $o1 mana from the target over $d.Mana drain, $s1 points every 5 seconds.
    * Mind Twisting - "Deals $s1 damage and knocks the targets up in the air."
    * Nightmare - "Assault the target's mind, causing a powerful nightmare that deals $s2 Shadow damage to all enemies within 10 yards of the target. Lasts $d."
    * Rapture - Causes your party members to gain mana equal to ${$m1/2}.1% of the healing done by your Greater Heal, Flash Heal and Penance spells.
    * Divine Providence - "Increases the amount healed by Circle of Healing, Binding Heal, Prayer of Healing and Prayer of Mending by $s1%."
    * Guardian Spirit - "Calls upon a guardian spirit to heal and watch over the friendly target. The spirit heals the target for 624 every 2 sec, and also prevents the target from dying by sacrificing itself. Lasts $48151d."
    * Growing Pains - "Converts $s3% of your bonus healing into bonus spell damage. In addition, your Mind Flay has a $h% chance to refresh the duration of your Shadow Word: Pain on the target."
    * Psychic Horror - " Causes your Psychic Scream spell to have a chance to Fear the target in horror for $d sec."
    * Improved Shadowform - "Your Fade ability now has a $s1% chance to remove all movement impairing effects when used while in Shadowform, and gives you a $s2% chance to avoid interruption caused by damage when casting any Shadow spell while in Shadow form."
    * Serendipity - "If your Greater Heal or Flash Heal spells heal the target for less than 50% of its intended effect, you have a $h% chance to be refunded the mana cost of the spell. This effect has a 10 second cooldown."

Warlock spells/talents

    * Everlasting Affliction - Your Corruption, Siphon Life and Seed of Corruption spells gain an additional $s2% of your bonus spell damage effects, and your Drain Life and Shadow Bolt spells have a $h% chance to reset the duration of your Corruption spell on the target.
    * Atrocity - "You devastate the area, causing Corruption (Rank Cool to all targets within 15 yards. In addition, your Corruption spell will do 434 Shadow damage to the target when it finishes its duration."
    * Unknown - "While the Succubus is active, physical attacks done to you or your Succubus have a chance to heal you or your Succubus instead of doing damage. The healing caused by Love Struck will not exceed 50% of the Warlock or Succubus' total health. This effect has a 6 second cooldown."
    * Demonic Pact - Increases your Spirit by $s1% while your Demon is active. In addition, your pet attacks have a $s2% chance to increase your party's total Health and Damage by $48090s1%. Stacks up to 3 times. Lasts $48090d.
    * Metamorphosis - "You transform into a Demon, with full health and mana. While in Demon Form, you gain Demonic abilities and your armor is increased to 360%, but your pet no longer is summoned."
    * When leaving Demon Form, your health and mana is returned back to normal and your pet is re-summoned. Lasts $d.
    * Eternal Flames - Your Searing Pain and Incinerate spells have a $h% chance to refresh the duration of your Immolate spell on the target, and increases the critical strike damage of your Destruction spells by an additional $s2%.
    * Decimate - Your next Shadow or Fire spell is instant cast, and does damage in the form of Chaos damage, ignoring all resistances, absorption, and immunity mechanics. After the end of the Decimated cast, you become exhausted, disabling you from casting a spell of the same school for 3 sec.
    * Haunt - You send a corrupted soul into the target, doing $s1 damage over 2 sec. Haunt will continue to travel between targets who suffer from your Corruption spell. After traveling from up to three targets, the corrupted soul will return to you, healing you for 50% of the total damage done."
    * Empowered Imp- Increases the damage done by your Imp by $s1%, and all critical hits done by your Imp have a $h% chance to increase your spell critical hit chance by 100%. This effect lasts 8 sec.
    * Molten Core - Your Shadow spells and damage over time effects have a $h% chance to increase the damage of your Fire spells by 10% for 6 sec.
    * Backdraft - Increases the critical chance of your Conflagrate, Immolate and Shadowflame spells by $s1
    * Torture - After you critically strike with a Shadow spell, your next Searing Pain or Immolate spells have a @% chance to become instant cast. This ability has a 20 second cooldown.
    * Eradication - Your Corruption, Siphon Life, and Curse of Agony ticks have a $h% chance to increase your spell casting speed by $s1% for 8 sec. This effect has a 10 second cooldown.
    * Fel Synergy - Your Summoned Demons share an additional $s1% of your Armor, Intellect and Stamina, and you have a $s2% chance to heal your pet for 15% of the amount of damage done by you.
    * Torture -After you critically strike with a Shadow spell, your next Searing Pain or Immolate spells have a @% chance to become instant cast. This ability has a 20 second cooldown.

Paladin

    * Martyr - "Redirect all harmful spells directed at friendly targets to yourself for $d."

Unsure

    * Improved Icebound Fortitude - "Increases the duration of your Icebound Fortitude. In addition your Icebound Fortitude will dispel any damage over time effects and replace them with heal over time effects. Armor increased by $s2%. Immune to Stun effects."
    * Miner's Revenge - "Hurls your pick axe at the target, inflicting $s1 Physical damage, ignoring any armor.

Кто что думает? Мне больше всего понравился прыгающий варриор с 2хендами в обеих руках)
Вот еще пара моделек:
Фростмоурн http://img147.imageshack.us/img147/9590/frostju5.png
Базовый сет ДК: http://img93.imageshack.us/img93/6779/f … rdeqj3.jpg
Главная музыкальная тема (по-моему очень ничего) http://youtube.com/watch?v=SkR47NiktHo
http://i31.tinypic.com/15yaope.png Daggers
http://i32.tinypic.com/2rfziis.png Bows
http://i29.tinypic.com/ezefrn.png Crossbows
http://i32.tinypic.com/33vi91y.png Bows
http://i32.tinypic.com/wtsnb.png Axes
http://i28.tinypic.com/21ca3j7.png Polearms
http://i32.tinypic.com/29yqvro.png 2H Swords
http://i30.tinypic.com/15hhb9u.png 1H Swords
http://i30.tinypic.com/f9ksx0.png Fist Weapons
http://i30.tinypic.com/23hvaft.png Guns
http://i25.tinypic.com/dy3ezd.png Staves
http://www.youtube.com/watch?v=wQ71VQ9sZr4 - плечи т7, недостоверно.
Буду стараться обновлять по мере обновления темы)

Отредактировано Norange (2008-05-21 16:23:37)